![]() In the meanwhile, it also controlled what Wants and Fears would pop up these were general life events, from "Have First Kiss" to "Eat Trademark Favorite Food". Starting with the first expansion pack, this would assign the Sim a ( randomly-generated) Lifetime Wish, which keeps them happy for the rest of their lives if they achieved it. They also came with an "Aspiration," an overall goal for their life: Family, Romance, Wealth, Popularity, Knowledge, and (eventually) Pleasure. (College-aged Young Adults were added in the first expansion pack, University.) Sims now age through various stages-infant, toddler, child, teen, adult, elder -and could be created in any stage except the first. ![]() In contrast to The Sims, the game introduced three interconnected concepts: aging, Wants and Fears, and Aspiration. ![]() The Sims 2 is the second standalone game in The Sims series, released in 2004, with a total of eight expansion packs.
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